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Spawn typed

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A Behavior<T> is a value. To put it into the runtime — to get an actual ActorRef<T> you can tell messages to — use the method on whichever host you’re spawning from:

WhereMethod
Outside an actorsystem.spawnTyped(behavior, name) / system.spawnTypedAnonymous(behavior)
Inside an untyped Actor.onReceivethis.context.spawnTyped(behavior, name) / this.context.spawnTypedAnonymous(behavior)
Inside a typed Behaviors.setup / handlerctx.spawn(behavior, name)
Anywhere Props<T> is acceptedtypedProps(behavior)

The method form mirrors the standard OO API — spawn vs. spawnAnonymous for whether you supply a name.

import { ActorSystem, Behaviors, type Behavior, type ActorRef } from 'actor-ts';
type Cmd = { kind: 'inc' } | { kind: 'get'; replyTo: ActorRef<number> };
const counter = (n: number): Behavior<Cmd> => Behaviors.receive((ctx, cmd) => {
if (cmd.kind === 'inc') return counter(n + 1);
if (cmd.kind === 'get') { cmd.replyTo.tell(n); return Behaviors.same; }
return Behaviors.same;
});
const system = ActorSystem.create('demo');
const ref = system.spawnTyped(counter(0), 'counter');
// ^- ActorRef<Cmd>

The signatures:

class ActorSystem {
spawnTyped<T>(behavior: Behavior<T>, name: string): ActorRef<T>;
spawnTypedAnonymous<T>(behavior: Behavior<T>): ActorRef<T>;
}

Returns a typed ActorRef<T>tell accepts only Cmd-shaped messages, the compiler enforces it.

ctx.spawnTyped — typed child from an untyped parent

Section titled “ctx.spawnTyped — typed child from an untyped parent”
import { Actor, Behaviors } from 'actor-ts';
class UntypedParent extends Actor<...> {
override preStart(): void {
const typedChild = this.context.spawnTyped(counter(0), 'child');
// typedChild: ActorRef<Cmd>
typedChild.tell({ kind: 'inc' });
}
}

The signatures live on ActorContext:

interface ActorContext {
spawnTyped<T>(behavior: Behavior<T>, name: string): ActorRef<T>;
spawnTypedAnonymous<T>(behavior: Behavior<T>): ActorRef<T>;
}

Useful when you have an existing untyped supervisor that needs to spawn typed workers. The child is a normal entry in the parent’s children list — supervisor strategies apply per the parent’s strategy, death watch works both ways.

import { typedProps } from 'actor-ts';
const props = typedProps(counter(0))
.withMailboxCapacity(500)
.withDispatcher(myDispatcher);
const ref = system.spawn(props, 'counter');

When you want a typed Behavior but the API takes Props<T> (because it’s an older entry point, or because you want to chain with… builders), typedProps(behavior) returns the right Props<T>.

The shape:

function typedProps<T>(behavior: Behavior<T>): Props<T>;

The returned Props can be passed anywhere Props<T> is expected — system.spawn, context.spawn, Cluster.singletonProxy, the sharding region’s entity-props slot.

Inside a typed handler, the context exposes its own spawn:

const parent: Behavior<ParentMsg> = Behaviors.setup((ctx) => {
const child = ctx.spawn(workerBehavior, 'worker');
// ^- ActorRef<WorkerMsg>
return Behaviors.receive((ctx, msg) => {
child.tell({ kind: 'do-it' });
return Behaviors.same;
});
});

This is the standard way for typed parents to spawn typed children — typed all the way through. ctx.spawn(behavior) knows the child’s message type from the Behavior’s type parameter.

For the deterministic variants (spawnTyped), the name parameter is required and must be unique among siblings. For spawnTypedAnonymous, the framework generates one ('$1', '$2', …).

The resulting actor’s path follows the standard format:

  • system.spawnTyped(b, 'counter')actor-ts://my-app/user/counter
  • parentCtx.spawnTyped(b, 'worker')actor-ts://my-app/user/<parent>/worker
  • ctx.spawn(b, 'worker')actor-ts://my-app/user/<parent>/worker

See Actor paths for the path semantics.

Caller is outside an actor:
→ system.spawnTyped(b, name) // with a name
→ system.spawnTypedAnonymous(b) // throwaway
Caller is inside an untyped Actor.onReceive:
→ this.context.spawnTyped(b, name)
→ this.context.spawnTypedAnonymous(b)
Caller is inside a typed Behaviors.setup or handler:
→ ctx.spawn(b, name)
You have a function that takes Props<T> and you want to use a Behavior:
→ typedProps(b)

The methods are deliberately small — each handles one common case. typedProps is the escape hatch when you need to plug a behavior into Props-shaped APIs.

  • Behaviors — the DSL that produces the values you pass to these methods.
  • Typed actor — the runtime the spawn methods wrap.
  • Props — the untyped configuration typedProps returns.
  • Actor system — the spawn API the methods ultimately call.