StartEntity
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StartEntity =
object
Defined in: src/cluster/sharding/ShardingProtocol.ts:158
Bring an entity up without sending it anything (#151). Useful to warm a
known-hot entity, or to re-establish one whose state is rebuilt in
preStart.
Properties
Section titled “Properties”entityId
Section titled “entityId”
readonlyentityId:string
Defined in: src/cluster/sharding/ShardingProtocol.ts:160
readonlykind:"sharding.StartEntity"
Defined in: src/cluster/sharding/ShardingProtocol.ts:159
